click grab mouse (Esc releases and shows params)
mouse orbit camera (recenters when idle) · C reset camera
W pedal · S brake · A/D steer
Space hold = charge, release = bunny hop
Shift stand up (pedal harder)
air A/D spin · S backflip · W frontflip
Q (bike) + none tailwhip · W barspin · S turndown · A/D x-up
E (body) + none superman · W no-hander · S tabletop · A/D can-can
Q/E held = keep spinning / longer hold scores more; finish or let go
before landing (small hops just drop it)
F hold = manual · W/S keep the meter centred
grind hop/land along a rail, ledge or coping edge to lock on
A/D balance · E+dir switch: none double peg, A/D toward
edge feeble / away smith, S icepick, W crooked
Space hop off (or roll off the end)
special meter full (fill it with tricks): air Q+E together
+ none/W tsunami · S cliffhanger · A/D tornado
R back to start
combo air tricks, grinds and manuals chain; landing without
a manual banks it, a bail loses it
double click a label = default · hover = description